2020 - what will it bring
School District of La Crosse
Presentation Administrative Leadership Team
March 20, 2008
V Lyons, Director, Information Technology
http://sdlaxdoit.wikidot.com/alt-overview
2020 - What will our graduates need? We must we do as educational leaders?
Pay Attention
Pay Attention Revisited
Penn is volunteering for Obama because he believes the generation that created such cultural phenomena as YouTube, MySpace and Facebook can have the same effect on national politics. “If we can do that, think what we can do in this presidential election.” —- Penn, La Crosse Tribune, February, 2008
Currently
* Top Ten Trends
What does this mean for us - educators/educational leaders?
* ISTE NETS for Teachers, Students, Administrators Essential Conditions
1. 21st Century Skills
* 21st Century Skills
2. Digital Content (content and delivery systems) How
* iTunes now created a means to "rent" movies - a precursor to the ability to purchase any content online (online textbooks, online subscriptions, etc.) It may not end up being iTunes that we use - but the business model is now developed. Apple partners with a multitude of educational publishing companies to determine the best ways to deliver content (e.g. Pearson)
* iTunes U (universities using iTunes as their media distribution environment for access from any machine, anywhere)
* Podcasts (education based only), Music, Video
* Access via web on wireless devices such as iPod Touch, Palm, iPhone (4 million sold in first 200 days) etc. iPod Touch Home
* Multiple content delivery (indexing systems) including a large gaming community (Playstation, Wii, Xbox, etc.) that are also collaboration tools for real time chat/discussions
* Internet2 - the private network for Pk-20 Educational Institutions I2 Dashboard (View Maps)
* Safari Montage, United Streaming, Publishing Companies Databases/Online Textbooks
* Presentation tools - video projectors, digital media presenters (doc cameras), interactive whiteboards, portable tablets, portable computers and devices
* High Definition Market (digital content directly to television) - one example iTV - Take 2 Take 2 (BluRay will be the standard)
* What is/will be the impact on our learning environment when we have so much access? How will we ensure equity in education when content is only available online?
3. Online Learning Program Development - an electronic locker, bookbag, and classroom inside our intranet
* Course Management Tools: Moodle, Blackboard, WebCT, etc.
* iLearn (Moodle) Example iLearn
* StudyWiz - Designed for K-12 - another course management tool StudyWiz Home StudyWiz Tools List
4. Collaboration/Participatory Web 2.0
* Professional Portals that have access to information we need in one place, a dashboard of resources from existing information, databases, web pages, electronic communications, without having to navigate to multiple places (e.g. Collaboration/Communication Tools/Portals such as First Class) Web 2.0 Tools
* Google Docs (including Google Pages, word processing with collaborative production, spreadsheets, graphics, etc.) Google Docs Home Page
* Del.icio.us - sharing of web content Delicious & Social Bookmarking Resources
* Flickr - sharing visual images Flickr Home
* Sharing Information/Copyright? Creative Commons
* Twitter - collective text messaging, currently blocked
* Edublogs, Blogmeister - educational online blog tools Blogmeister Home
* Wiki - users to create, edit, and link content, ideas, and web pages easily - Wiki Background Middle School Planning Wiki
* MUVE's Multi User Virtual Environments
* Second Life currently blocked
* River City - Harvard Educational Research Center
* Social Networking environments - people are creating their own online communities, just as we have created living communities with different purposes, good, bad indifferent; as we learn about our physical communities and adjust, so too are the online communities adjusting; one more community for the healthy and unhealthy to express themselves Frontline - growing up onlline
5. Mobile Tools
* Laptops, handhelds, iPods, iPodTouch - iTunes, Cell Phones, Open Source Laptops
* Eee PC
* Blackberry Handhelds
* iPod Touch
* Personal Response Systems
* Science Centre for Learning and Teaching University of British Columbia
6. Bandwidth - what are we doing? (university standard - 10 mg connection for every 1000 students)
* Internet Transport - The connection to the internet (can be a bottle neck - imagine home high speed connection of 3 MG for one or two computers, imagine 1000 or more on the same connection or less?)
* Internet Service - who provides you with the ability to connect on the commercial internet, Internet2, private networks, etc.?
* Intranet - The connection between buildings
* Plan to increase our bandwidth and must manage that bandwidth to ensure critical applications are given priority
7. Open Source - the Penguin has hit the US!
* Open Source Resources
* Sharing Information/Copyright? Creative Commons
8. Data Accountability (NCLB, ISES, WSLS, Federal/State reporting, combining databases to create knowledge)
* Education Data Exchange Network
* Data Quality Campaign
9. Safety/privacy/responsibility (Implementing a high-quality technology literacy education program, monitoring student access with reasonable suspicion for action, providing ability for district to secure staff environment to protect against illegal activity) (Frontline Program - our digital students) (Beginning Pk-12 Library Media Curriculum Revision)
* NetSmartz
* iSafe
* Wired Kids
Answer to the question - what will our kids need in 2020?
* Educators who are critically reflective, not just reactive and judgmental, to the psychological changes that are happening to students and to us as online communities, institutions, cultures are built with tools we do not even know exist
* Educators/leaders who are change agents, understand learning theory, understand communication/collaboration, understand appropriate assessment
* Educators/leaders who understand and practice teaching methods that meet the needs of their learners, not the needs of the teacher
* Educators/leaders who will challenge conventional structures
* What is the impact on preparation by teachers - difference between prepping with published textbooks and identifying resources from the online depositories of information? When to prepare, how much time, what supports must change?
* Funding - rethink what we support with our current dollars - how do we support change?Why are there not dollars for more online resources, but more dollars to purchase outdated text?; why can't we pool our dollars together to begin a 1:1 computing (not necessarily computer) environment with internet access, collaboration, communication tools? Find out how much we spend collectively on classroom materials, textbooks, print materials; will this help us transition?
* What about how we think about brick and mortar, published learning materials, evaluation, scheduling, time/place of learning, etc.
* Learn how to assess collaborative learning, learning using multiple sources rather than assessing only by individual methods
* Do teacher evaluations and administrator evaluations consider the changes we want to see?
* We must now: Set up technology/information infrastructure allowing us to collaborate, be creative, solve problems, learn, be adaptive to change - anticipating that we can all adapt to using an environment that may not be face-to-face but keep the excellent work we do with teaching and learning now. Dept of Technology Priority for next year - rebuild network infrastructure and access to support increased resources, centralized services, indentification of systems that must be supported by a robust intranet (instruction, online learning, collaboration, communication, safety/security systems - cameras, entry, HVAC, phone service), provide robust wireless access everywhere to help bridge digital divide)
* In fact - does anyone know? Not for sure. No idea - flexibility and anticipating technologies that may drive the structures supporting citizens, economies, communities as cultures evolve
Additional Resources for your review
* ISTE
* COSN
* TED TED Home (Technology, Entertainment, Design - TED - yearly conference)
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